Genelab

Lobster variant (water-surface worlds)

T-Rex variant (all other worlds)
Genetic engineering has countless applications, such as remediating pollution using microbes that consume toxic waste, seeding oceans with delicious crustaceans, and creating realistic copies of extinct Old Earth megafauna.
Enabled by default: Yes
Build cost: 300,000¢
Build time: 90 days
Monthly upkeep: 2,000¢ * (colony size - 2)
Supply: (none)
Demand:
colony size - 2 (4 on NPC-owned colonies; only demanded when Domain-tech content and Domain Archaeology are enabled)
colony size - 2 (not demanded on habitable worlds)Effects:
- Increases Mesozoic Park income by 100% when both buildings are present on the same colony and the Genelab is functional.
- After 200 days of continuous operation on a habitable world, removes the pollution condition.
- Pollution remediation cannot begin while a Heavy Industry or Orbital Works on the same colony has a corrupted or pristine nanoforge installed (the polluting source must be removed first).
- After 200 days of continuous operation on a water-surface world, adds the Volturnian lobster pens condition.
- The lobster seeding project length is configurable in LunaLib settings.
- The Mesozoic Park income bonus is reduced by 50% per unit of deficit in organics or domain-era artifacts, bottoming out at 0%.
- Pollution remediation and lobster seeding progress stall while the Genelab is disrupted or while any demanded commodity is in deficit.
AI core effects:
Increases Mesozoic Park income by an additional 60%.
Increases Mesozoic Park income by an additional 30%.
Increases Mesozoic Park income by an additional 15%.Notes:
- The building appears as a lobster-themed facility on water-surface worlds and as a T-Rex-themed facility on all other worlds. Both variants are functionally identical and differ only in visual presentation.
