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Limelight Network

Limelight Network
A shared virtual reality environment accessed through cybernetic implants. Banned by the Domain and most post-Collapse polities due to its highly addictive nature - many users ignore the real world until they deplete their financial resources and are forced to exit the simulation. Fikenhild's government grudgingly tolerates the Limelight Network because the fantasies of users serve as excellent inspiration for the holo-entertainment industry.
Enabled by default: Yes
Build cost: 300,000¢
Build time: 75 days
Monthly upkeep: 4,000¢ * (colony size - 2)
Supply: (none)
Demand:
Domain-era artifactscolony size - 2 (only demanded when Domain-tech content and Domain Archaeology are enabled)
Effects:
  • Generates a large amount of income.
  • On player-owned colonies, reduces production of every commodity at every other industry on the colony by 1.
  • On player-owned colonies, if the demand for Domain-era artifacts is unmet, the building generates no income and colony stability is reduced by the size of the shortage.
AI core effects:
AI Core AlphaIncreases income by 30%, reduces demand by 1 and reduces upkeep by 25%.
AI Core BetaReduces demand by 1 and reduces upkeep by 25%.
AI Core GammaReduces demand by 1.
Improvement bonus: Increases income by 30%.
Notes:
  • Appears pre-built on Fikenhild when the "Add Domain-tech buildings to several colonies" LunaLib setting is enabled.
Pather interest: 10 (only on player-owned colonies)