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Sky Cities

Sky Cities
Colossal arcologies suspended within the upper atmosphere of a gas giant, held aloft by specialized atmospheric buoyancy systems. These floating cities can provide a habitable environment for millions, shielding them from the crushing pressures and violent storms below.
Enabled by default: Yes
Build cost: 900,000¢
Build time: 60 days
Monthly upkeep: 6,000¢ * (colony size - 2)
Supply: (none)
Demand: (none)
Effects:
AI core effects:
AI Core AlphaIncreases stability by 3.
AI Core BetaIncreases stability by 2.
AI Core GammaIncreases stability by 1.
Improvement bonus: Increases stability by 1.
Notes:
  • Sky Cities is the variant of Domed Cities that is automatically built on gas giants instead of the standard Domed Cities building. It shares the same enable/disable LunaLib setting as Domed Cities.
  • Sky Cities has significantly higher build cost (3x) and monthly upkeep (6x) compared to the standard Domed Cities building, reflecting the difficulty of constructing and maintaining floating arcologies in a gas giant's atmosphere.
  • Unlike Domed Cities, Sky Cities can be constructed on colonies with Extreme Tectonic Activity without requiring a Harmonic Damper, since the cities are suspended in the atmosphere rather than resting on the surface. It still cannot be constructed on colonies with Meteor Impacts.
  • The list of conditions suppressed by this building can be configured by the player by modifying the CSV file here in the TASC mod folder.
Pather interest: 2