Stable Location Structures
TASC adds the ability to construct Domain-tech stable location structures and upgrade existing sector-tech structures to their Domain-tech equivalents. Additionally, inactive gates can be constructed at stable locations once certain criteria are met.
Enabled by default: Yes
Domain-tech Structures

Comm Relay

Sensor Array

Nav Buoy
When interacting with a stable location, the player can construct one of three Domain-tech structure types or upgrade an existing sector-tech (makeshift) structure to its Domain-tech equivalent.
Structure types:
- Domain-tech Comm Relay — +5 stability for same-faction colonies in system
- Domain-tech Sensor Array — +700 sensor range for all same-faction fleets in system
- Domain-tech Nav Buoy — +3 burn level for all same-faction fleets in system
Construction cost:
20 Domain-era artifacts (only required if Domain Archaeology is enabled)Notes:
- Existing sector-tech (makeshift) structures controlled by another faction can be upgraded to Domain-tech.
- Upgrading a faction's structure improves your relationship with that faction by 5%. (magnitude can be adjusted via LunaLib settings)
- Upgrading structures controlled by pirates or Luddic Path does not improve relations.
- If you already control a structure of the same type in the system, the game will warn that an additional one would have no effect beyond providing redundancy.
- All resource costs are configurable via LunaLib settings.
Gate Construction

Inactive Gate

Active Gate
Inactive gates can be constructed at stable locations. Once built, the gate becomes a neutral entity and functions like any other gate in the Sector.
Construction cost:
200 Domain-era artifacts (only required if Domain Archaeology is enabled)Requirements:
- The player must have completed the main questline. (can be disabled via LunaLib settings)
- The player must own a colony of at least size 5 in the system. (can be disabled or adjusted via LunaLib settings)
- There must not already be a gate in the system.
Notes:
- Constructed gates are owned by the neutral faction and function like any other gate.
- Only one gate can exist per star system.
- All resource costs and requirements are configurable via LunaLib settings.



